My world of ICT

by JocieMayr
Last updated 6 years ago

Make a copy Make a copy function allows users to modify and save other users' Glogs.

Discipline:
Resources & Tools
Subject:
Other

Toggle fullscreen Print glog
My world of ICT

TPACK!TPACK is the center of implementing ICT into teaching - let me tell you why!First of all what is TPACK - it stands for Technological Pedagogical Content Knowledge.TPACK takes the technological, pedagogical and content knowledge and meshes it together. All 3 knowledge’s deeply influence each other. Let's break it down- Pedagogical Knowledge - How and why we teach the way we do. E.g. the strategies and techniques used in the classroom.- Content Knowledge - What we teach. E.g. The curriculum - C2C.-Technological Knowledge - the digital and non digital tools we use to the content. PCK - What strategies and techniques will you use as teacher in relation to the content been taught from the curriculum (are they appropriate? Do they align with the curriculum?)TCK - What digital and non digital tools can you integrate into the teaching content? E.g. Learning about shapes - find a website that allows students to discover shapes whilst playing a game. Have hands on tools that allow students to see and feel the shape.Let’s put them together using the example above: Content: 2D ShapesPedagogy: I will use questioning techniques and discussion to get the students thinking about the subject.Technology: I will begin by handing out mini white boards and markers for students to practice drawing 2d shapes followed by later playing an interactive app on the Ipad that allows students to learn about shapes.

Welcome to my world of ICT

TPACK

The basis of all digital technologies.Having done 1 year of a Bachelor or Primary Education, I know the importance of learning coding at an early age. It is essential for building- Systems-software’s-robots-programs-gamesYou name it, it all involves coding.Coding allows student to learn about algorithms, computational input/outputs, problem solving, and learning computer language.Using coding in a classroom is a great way for children to develop higher order thinking. They have a problem and they have to create a solution for this problem by solving the problem of "how can I make this work", "what sort of inputs and outputs will I have to use to make this function".Coding is challenging, it’s fun and I am so glad that is now part of the curriculum. I know how difficult this programming was for me at university and that was because I was not given the opportunity during school to learn all about coding, it would have made such a difference if I had known at least the general knowledge of it.

Let's have a look at how to implement games into the classroom.Here is an example:Grade: FoundationContent: Punctuation ACARA: Understand that punctuation is a feature of written text different from letters; recognize how capital letters are used for names and that capital letters and full stops signal the beginning and end of sentences.Game: From Scootle: http://www.bbc.co.uk/bitesize/ks1/literacy/using_punctuation/play/(Alien Punctuation)A little bit about the game: This game allows students to learn on their own and think about using correct punctuation at their own level (medium, hard, really hard). This game incorporates choices with the levels and the selection of answers in the game.

Coding text here

Gamification

From- Learning from the classroom.- Learning using only books and encyclopedias.- Devising teaching individually.To- Collaborative teaching and learning.- Learning from almost anywhere - from home to the playground, you name it.- Learning through the web and interactive activities. Use of IPads, interactive whiteboards and computersThe 8 Essentials of Project Based Learning:1: Significant content- activity must have a meaning and fulfill a purpose.2. A need to know -The way you introduce an activity to students is fundamental to awaken their interests in the subject and to encourage and motivate them to put interest and effort into learning the subject. I could possibly use a Glogster as a creative way to introduce the subject and engage the students, rather than just talking to the students about the activity, they are able to visually know the facts, what they are learning and why they are learning it. I can include videos and music in my Glogster to also help introduce the topic.3. A driving questionA driving question should challenge students to think about the purpose of an activity. The question can be complex or open ended. It should allow the student to use higher order thinking to solve a problem. For example “How can we stop pollution in the ocean?” – This question allows student to think about what the purpose of the activity is in this case stopping pollution in the ocean. Students will also have to think about how to solve the problem; they could research and find things like “putting your rubbish in the bin can stop pollution in the ocean”.4. Student voice and choiceBy allowing students to have a choice in the topic/subject, you are motivating them and giving them freedom to express their point of view on things. Not only that, but you are allowing student participation as well as setting a student oriented learning environment. An example could be that you are doing an English lesson about writing recounts, rather than giving the students a set stimulus to write about allow them to make their own choice about what they want to write.5. 21st Century Skills.* Collaborating* Communication* Critical Thinking* Creativity* Use of technologyAll students should be exposed to 21st century skills in order to form purpose in their activities and learning.6. Inquiry and innovation.The work of students becomes more meaningful when they are able to form and develop their own questions in which they would then have to research to find an answer to their question. Let’s go back to the example of “how to stop pollution in the ocean”, although students have already solved the problem by saying “people need to put their rubbish in the bin”; they can start to develop questions like “How can I get people to put rubbish in the bin?” “What can I do to help this situation”. 7. Feedback and Revision.This is an essential part of learning. Students need to know that by revising their first attempt at an activity they can further improve their work and by providing feedback whether it is verbally or written it can help a student find their point of struggle and they can improve on that certain point. Using the 2 stars and one wish gives positive feedback and advice on what they could do to improve their work, I found that this tool works really well and can help students make their work better for next time. 8. A publicly presented product.Students work becomes more authentic and meaningful when presented an audience that is not just the teacher. It motivates students to strive to do their best to have a successful presentation. An example of this could be simply giving students the opportunity to share their work with the class; this gets them excited and motivates them to try their absolute best when creating their work.

Project Based Learning

Check out this video that puts the implementation of resources into teaching.


Tags

Comments

    There are no comments for this Glog.