Exploration #2

by Cbrooks2
Last updated 5 years ago

Vocational & Technology
Computer Graphics

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Exploration #2

1. Design Thinking- is a discipline that uses the designer’s sensibility and methods to match people’s needs with what is feasible. It allows students to become intentional and collaborative during the design process for a specific task. Design thinking allows learners to define problems, understand needs and constraints, brainstorm innovative solutions, and seek as well as incorporate feedback about our ideas in order to continually make them better. It is very similar to the supply/demand theory in economics. A marketing team studies the needs of certain demographic groups and supplies those needs accordingly. The same theory can be found within the design thinking process:a. Understand- the step which allows students to immerse themselves in learning via researchb. Observe - this steps calls for the students to pay great attention to detail and study the behavior and interactions of the audience for which the design is createdc. Define- this step's focus should be on the users' needs and then developing insight on how one can make the situation better, easier, etc.d. Ideate- requires the designer to step out of box and brainstorm ideas which rang from real world situations to the fantasy, impossible world. It allows students to use their creativity in ways they never imagined in order to generate a massive amounts of ideas. e. Prototype- the step in which students are allowed to fail comfortably, with a rough draft in the form of a sketch, model, and etc. of their design.f. Test- this is the trial and error step which informs the students of what will and will not work for their users. It sends the students back to the previous step (Prototype) to make the necessary adjustments. 2. Design thinking in the classroom: Higher order thinking skills is the bar for most educational systems curriculum. They want the students to use the various levels of Blooms Taxonomy to identify, solve, and demonstrate problems collaboratively. What better way to do so, then incorporating Design Thinking in the classroom setting and beyond. How can this be done? Presenting the student with higher order problems and allowing them to solve them using the design thinking routine would probably be the best way to implement this thinking style in the classroom. Below are a few examples of such:a. How can we reduce the number of students in detention each week?b. How can we beat last years numbers in the Kids Kans can-good drive each?c. How can we increase our TCAP scores to 85% proficiency?d. How can we help fund our annual May Day extravaganza?e. How can we increase the number of participants in the annual Margie Dowell 5K walk?3. Challenges/Concerns With Design Thinking in the Classroom:a. How do we ensure we are reaching students at all thinking levels with such a rigorous thinking routine?b. Design thinking focuses heavily on the planning process to create a model/product, but what about if the revamping of such if it is not effective? Where is the step that allows for constant trial and error?C. How can we measure if students are correctly incorporating each step of the design thinking routine?

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Exploration #2

1). What is Design thinking?2)How can Design thinking be implmented in the classroom setting?3)What are the challanges and cocnerns with design thinking?


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