Digital Visual and Informational Product

In Glogpedia

by mrspapiez123
Last updated 5 years ago


Toggle fullscreen Print glog
Digital Visual and Informational Product

Digital Visual andInformational Product

1. Asking questions & defining problem- scientist begin investingations asking questions, engineers begin work with problems to solve.2. Developing & using models- scientist create and use models to develop explanations. Engineers create models to analyze existing systems. Students can use them to test predictions.3. Planning & carrying out investigations- both clarify what counts as data, identify relevant variables, decide how to measure them, and collect data for analysis (Contant, Bass, & Carin, 2015).4. Analyzing & interpreting data- data from investigations must be analyzed to be meaningful. Scientist answer questions based on data and engineers use data for testing.5. Using mathematics & computational thinking- scientists use it to represent variables and engineers use it as part of the design process.6. Constructing explanations & designing solutions- the goal of science is constructing theories to explain the natural world. The goal of engineering is to design solutions that address human needs and wants (Contant, Bass, & Carin, 2015).7. Engaging in argument from evidence- engineers use argument to find the best solutions, scientists use argument to clarify pros & cons. 8. Obtaining, evaluating, & communicating information- scientist must communicate ideas persuasively so others can learn about them and science can advance (Contant, Bass, & Carin, 2015). Engineers must communicate a persuasively about thier design and its advantages in order to improve technology.

The Eight NGSS

The Four Disciplnary Core Ideas & Performance Expectations

1. Physical Sciences 1: Matter and its interactions 2: Motion and stability: Forces and interactions 3: Energy 4: Waves and their applications in technologies for information transfer2. Life Sciences- 1: From molecules to organisms: structures and processes 2: Ecosystems: interactions, energy, and dynamics 3: Heredity: inheritance and variation of traits 4: Biological evolution: unity and diversity3. Earth and Space Sciences- 1: Earth's place in the universe 2: Earth's systems 3: Earth and human activity4. Engineering, Technology, and the Applications of Science- 1: Engineering design 2: Links among engineering, technology, and science, and society

The Seven Crosscutting Concepts

1. Patterns- observed in forms and events help guide classification and prompt questions about relationships.2. Cause & effect- events have causes, some simple others multifaceted. (example: cause- apple tree is shaken, effect- apple(s) fall).3. Scale, proportion, & quantity- changes in these measures affect a systems' structure/performance. 4. Systems & system models- defining the system under studey-specifying its bourndaries and making explicit a model of that system-provides tools for understanding and testing (NGSS).5. Energy & matter- Flows, cycles, and conservation. Tracking fluxes of energy and matter into, out of, and within systems helps one understand the system's possibilities and limitations (NGSS).6. Structure & function- how an object or living thing is shaped and its substructure determine properties and functions.7. Stability & change- conditions of stability and determinants of rates of change or evolution of a system are critical elements of study, for both natural and built systems (NGSS).

References:Contant, T. L., Bass, J. E., & Carin, A. A. (2015). Teaching Science Through Inquiry and Investigation (12th ed.). Pearson Education, Inc.Next Generation Science Standards (NGSS), (UK). Appendix G – Crosscutting Concepts. From: